The overlay might have an FPS limiter. Lategame lag unbearable. #1. 2 update Stellaris was a grand scale strategy game where I could play on 5x planets on a 1,000 star galaxy and it ran smoothly, easily, and with a minimum of micromanagement fuss because I threw everything into mega sectors and that was good enough. I've played several 4X games before and they just skip past this issue by dialing back the scale so that it doesn't matter, by making everyone play hyperlane so that some semblence of strategy can be maintained, and/or by making every tool in the toolkit. Most of us experience stutter and lag during late-game and since we have explored most of galaxy and taken all stars to ourselves there is no longer need to see stars or asteroids. Is anyone getting same freezes on 3. 25 primitives. Collapsing the individual outliner sections (not the entire outliner) can also help a bit. With these changes alone I managed to get +30 fps even with a heavly modded game in late game. Running out of RAM or running low can cause a sudden unexpected slowdown late game even when no fights are taking place. FPS increases but there is every 3 seconds something like 2 sec "freeze" Deeper into the game it gets worse and worse. Hi! Does anyone have any tips regarding the late gmae lag? I find myself beign unable to finish any game, most of the time I didn't even make it to the late game crisis because the game becoming such a slogfest before that time. HealMySoulPlz •. 3. Genocide. The game will almost certainly resolve or become unplayably slow eventually. 2. Before the crisis hits, 2. Late game lag. Pop calculations are the biggest lag cause in stellaris, hence paradox made it a monthly calculation to try to minimize the lag. IMO the game is pretty much unplayable past 100 years at the moment. Essentially we had to roll back a part of the Starbase modifier fix to let the game run smoothly again. Yeah that’s the cause of lag. Like, they knew that pops caused late game lag before they did this new. They have tons of fleets and dont upgrade them and it makes the game lag. 2. Fix. i have no mods installed and have verified cache it happens no matter what game speed i use. After I disbanded all my science ships, the lag was almost. Disabling Xeno-Compatibility is a big one. So basically, in order to speed up the game, lower them number of pops, get a better CPU, or both. The late-game lag in Stellaris since the patch is significantly worse than in other Paradox games. A lot of people are voicing their dislike of the slow pop growth in the lategame, although that was the intended design in order to reduce lag and micromanagement. Jump to latest Follow Reply. It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. Very excited for the 2. I have played Stellaris a bit now and i have never encountered any serious late game lag. Extended stellaris traditions, !expanded Starbase!. I already use x1. I found the Yuht precursor relic that gives colony ships +1 pop. Its really bad in multiplayer. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. First: It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. Put game speed down from faster or fastest to just normal in late game mostly it runs bit smoother then. The L gate lag is meant to be fixed in the latest beta which you can opt into via steam (right click stellaris in your library and select properties). But that specific fleet out of all of my fleets is the one that causes my game to lag if I click it, so I just deleted it. Obviously this can cause extreme late game lag, especially in mods that can create habitable planets. 2. Certain systems, (ones with tons of pops) still might lag a little, but significantly less so that when unmerged. It's the thousands of ships all over the galaxy, each having data about it being updated 24 times a day. Problem iwth that is, by the end game, species because absolutely unmenagable. I've tried several things I've found over the internet regarding this, like disabling V-sync and logging off the PDX. 6 playthrough in the new patch, the game got catastrophically slow. Monthly lag. Very easy to validate on your PC. use the stellaris_test beta branch, it fixes some of the more egregious lags caused by worms/gateways. Apr 19, 2021. Honestly I reckon a lot of the problems with Stellaris can be tracked back to it's engine. Your. Sports. Fewer empires = fewer calculations. Fubarp • 2 yr. After the game is launched you can disconnect from the internet and it will play fine, although there may be some extra lag at the very first when the game tries to look for internet. Lag in 1550+ could be caused by other game bugs(e. Hi all, We've now released a hotfix, 3. sm303030 Feb 23 @ 7:21am. sm303030 Feb 23 @ 7:21am. But Late game it could be up to 5 or even 10 tims longer. 4 game version? Yep, been dealing with this as well (modded to elaborate). 7 was the worst time of the game. hasn't changed at all. This explains why the 'exotic' planets which generates 1 new job for a strategy resource every 5 new pops seem to cause a lot of lag. If you have something like that, breaking a big sector into smaller sectors is recommended until it gets patched. That's just how the game works, PDX tried to work around it by significantly reducing pop count but it only does so much. It gives a bunch of options that can reduce lag, but some of them might alter your experience. i know that, i was just saying that that was the only change on my system between earlier 2. The AI for what is worth, does the same, adding to this pile greatly. in a number of setups that causes the lategame lag to just become a slowdown - so the game runs like syrup, but it runs #1. While you could reduce the amount of pops that causes issues with jobs. This leaves the game CPU bound on a single core. Measures to reduce the lag can be to turn off xeno compatibility which will reduce the variety of pops in the galaxy which in turn cause lag due to the extra calculation done by the engine. Also had's mod won't reduce unemployment in end-game, which itself can lag up the game some, no matter what. 2 Drive = Late game was about the same as mid game, which was similar to early. Game still lags a bit when selecting multiple fleets, but now it is actually playable, where other games. #5. Bigger than medium is for supercomputers. way up until the late game when everything runs slow due to all the AI processes (NOTE: Reducing amount of AI empires, and more specifically with mods, to make them. The calculation uses multiplication whenever it's possible. Freud Apr 14, 2017 @ 1:50pm. 5. ♥♥♥♥. It's gonna depend on your comp specs of course somewhat, but yes late game is significantly better than it was. Actually your CPU is not good enough to run this game without lag regardless of what you might think. 4, to address the performance issue that appeared for many of you with Tuesday's 3. Warp or hyperdrive only seems to reduce late game lag for me. 3 Open Beta is to address some of the concerns raised by the community regarding mid and late-game population growth. Rule 4: I'm having trouble with late game lag and want to know what causes it. 2. You can also do the following: 1. Since this game came out I've always had an issue with the game slowing down around what would proablby be considered mid game. So I'm about to try a smaller, 600 star galaxy, with less. The trick is that the game crashes between 2300 - 2400 and corrupts its saves so you can't even transfer your save to another platform. But its a pop thing even though lately its a lot better. . It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. I just want to play the endgame crisis. Stellaris: "we are aware of the problems population can cause to late game" Modders: "so anyway, here is a planet with infinite population" Reply. Most of the late game lag comes from population. Best bet is to go full blown on genocide and stunt your own population growth. It's recently been discovered that it's the available jobs that cause slowness. Advertisement Coins. The early game is fine. Kill them all, to free your cpu. Personally I just cram 18 AI and 2x pre-ftl into a medium map but I mitigate the lag by doing Necrophage or Synthetic ascension and turning other species. Kayden_II Banned. I don't know if its the extra habitats or what. This last game was played in the 2. 0. 408K subscribers in the Stellaris community. If you don’t have the cash to get yourself an Intel Core i5 12000K, a GeForce RTX 3080, and 32GB of RAM, then modding the game to reduce lag is the way to go. Make sure xeno-compatability is turned off because it lags the game a ton. I upgraded to a Ryzen 5 3600 a few months ago and since then even. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. 09MHz (slightly overclocked) on a ROG Maximus VIII. I was getting really tired of in-game lag on my 6-year old computer. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. View community ranking In the Top 1% of largest communities on Reddit. The game is basically done, crisis handled, wars over, winning by 20k victory points. The Problem isn't the tick lenght, it's the LAG! #2. 25 and reduce the end game year back 100 years so the game doesn't have to run for so long and more stuff happens. 6 to 45 FPS. Azunai Aug 25, 2018 @ 7:20am. When I moved game to SSD they disappeared. 4 PATCH NOTES. That's why there's late-game lag. Every time you hit a new month the game completely freezes. Go to Stellaris r/Stellaris • by Anakin1882 Celestial Empire Late game too slow. The lag used to only be a late game issue (causing me to never finish a game of Stellaris), but it has now spread to mid-game as well sadly, and I see DLC upon DLC being released as if it's all fine and normal when the BASIC issue of the game, the performance, has never been properly addressed. and i can only close the game with task manager. I have been seeing quite a few posts with people saying that they have no lag late game, even with slower systems and larger galaxy sizes. Ive tested this out and switched to all A. #3. By reducing the quantity of habitable worlds we reduce naval capacity and pops for all empires so there is much less CPU loading. It gets quite slow in the late game and you just need to live with it. Can anybody confirm that hayperlane only games run better late game, due to lessc laculations being made? I have a good rig but tons of mods, currently I can not play more than 600 stars, without. #1. Pre 2. However there appears to be an issue with 2. This is a representation of time internal. 5. (My post keeps getting flagged as spam/inappropriate, hence short message) HWMonitor is after 20 minutes of gameplay at fastest speed. They put in an option in the pre game settings to just disable that perk. Be aware that this is a heavly modded game (like 60 mods) and although I got some lag at late game still it was playable till the very end. Struggling with late game. Obviously this can cause extreme late game lag, especially in mods that can create habitable planets. Was pretty slow and frustrating. e. (Well, you could with ascension perks, but that is falling to the otherside of the horse, it removes all uqniueness). The most important addition is of course better optimisation, so that the endgame doesnt slow to a crawl. - play on a smaller galaxy size [i. if it's a new problem it's probably a driver update or windows update that broke something since you said you play without mods. I've never experienced "lag" in any Paradox game. Its not about planets. it will still lag, but not quite so bad. So I removed almost every species trait from the game. 25x , playing on smaller galaxy sizes, and tweaking the pop growth curve settings to make pop growth slower. If you don’t have the cash to get yourself an Intel Core i5 12000K, a GeForce RTX 3080, and 32GB of RAM, then modding the game to reduce lag is the way to go. The problem lies in the lack of CPU threads the engine makes use of. No slowdowns or lag so far. Building a new R5 3600 machine next week and excited to see what 1000-star games are like. 1. , there is a bug in the current version which causes several second freezes during AI colonial wars, but a mild version of that bug could manifest itself as more of a lag on fast systems). The hyperlane is the only area in which you can cheat the laws of physics and travel faster than light. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. For example, selecting a 6/7 battleship. The problem becomes much worse once gateways are introduced. I already had the standard Stellaris late-game lag, but under 2. level 1. Jump to latest Follow Reply. That being said, I can't help much. But less so with a better CPU. Other then mentioned settings a way better cpu or wait for paradox to improve better. Activate gateways in-game. But now I am using Geforce Now, it should be running as well as a modern console at least, and usually runs fine. The amount of ships seems to be irrelevant, only the fleet power number contributes to the lag. Pathfinding of ships costs a lot of performance though, even if they aren't. Stellaris. It really depends on the CPU, so what CPU is in the laptop? Generally speaking core speed is more important than core count but there have been changes to improve multicore usage in past patches, so the more cores the better tooAt the beginning of a game with 5x primitives, Huge galaxy and x5 habitable worlds, 10-20 AI empires before 3. Best thing i did to combat late game lag was get a mod that wont allow AI habitats. it mostly struck when the game had gone to long which was pretty common for me because i like long games. Having lots of small sectors should help with the lag. i was really looking forward to this update and the performance improvements but it. Video capture demo'ing issue in both icons as well as mouseover tooltips attached. 1. more specifically late game stuttering or simulation speed slowdown, even with large 1000 star galaxies with x1. Story packs thus far focus on early to mid game content, but AFAIK there isn't anything for late game. 7 (ea03) which causes game to crash about 55 minutes after start of play. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part. Personally I just cram 18 AI and 2x pre-ftl into a medium map but I mitigate the lag by doing Necrophage or Synthetic ascension and turning other species. 2 abcc] Noticeable UI lag/slowdown when selecting fleets consisting of a very large number of ships at the same time. And at 32-bit it can adress up to 4GB. 6Ghz and I have late game lag. My Ryzen 2700X is barely at 60-70% on main core, and the remaining 7-cores are sleeping at around 30%. Oblivion Jun 8, 2020 @ 10:53pm. I love Stellaris, it's one of the best space 4X games I've ever played but since the Megacorps update the end game has become unplayable for a large portion of the player base. And the more pops there are the worse lag gets. But its a pop thing even though lately its a lot better. So POP count keeps going up and up. The longer I play Stellaris, the more micro-lag i accumulate . Constantly opening/closing menus will slow down the game. My 5800X3D can't handle it. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. My game lags to single digit fps and has multiple second input lag when selecting large fleets. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…late game this can happen when border changes occur. But even on 800 star systems (and I have a BEEFY machine) , there's something about it that causes severe mid-late game lag. ago. That means the less type of pops. Stellaris is very CPU intensive, your your experiencing issues it's likely CPU related not GPUHey so iv been into stellaris since its launch and the game stutter / lag has always bugged me. 5 seconds and lag again for . 2. 3. vinhed •. if you play on large, swap to medium or small] I recommend mods that allow you to do more with less pops. I'm running a Ryzen 7 3700x, superior to your CPU, and there is noticeable slowdown in the late game, worse than. As far as my system goes:I guess it makes sense considering strategy games have to deal with a lot more elements compared to the average FPS. There is no reason to play this game otherwise. Stellaris is derived from the Paradox engine which has been refactored/reworked since Paradox is Paradox. Forget late-game tech, what Stellaris needs is late-game story pack content. . Civics Expanded+. What you want is. 6. OddballAdvent • 7 min. Video capture demo'ing issue in both icons as well as mouseover tooltips attached. After I unpause, the game lags, then my screen flashes back. I'm running about the same as you and get bad late game lag, unless I start cracking lots of planets 🤣. Pulling all pop data including all traits. Regardless of what we’ve tried, the two “client” players constantly lag behind the “server” player by several in-game days, causing the game to constantly stutter. I did a quick test, essentially making pops need 1/10th the progress to grow and found that it actually improved my performance substantially. End of month/year calcs cause a hitch or stutter but mostly it's fine, in fact I usually have to play on slow to keep up with notifications during a war. /topic I have a decent PC, a 3. Subscribe to downloadAI Game Performance Optimisation Fix 3. 1. 3. So to reduce lag in existing games: Purge empires. I am having heavy lag in late game. When the open beta branch goes live, you can opt-in to the beta by right-clicking Stellaris, click Properties, Beta tab, and choose “Stellaris_test” from the drop. 5 seconds. Game slows down by late game but it's reasonable, at least with my Ryzen 5. The planet's AI will assign enforcers to lower crime, reassign them to other jobs when crime goes down the next day, reassign police when crime goes up the next day, and so on and so forth. In the case of Stellaris it's the steady increase in POPs that usually nukes the game speed, with every individual POP taking its toll on the processor. The lag is also inconsistent between saves. The best thing to reduce the current late game lag in 2. A guy said a couple days ago that using a mod to disable l gates and removing wormholes and gateways improves the performances significantly since ai wont try to. And when you enter a hyperlane, the fleet's location changes to "in FTL". 25) Abandoned Gateways: x1 (to speed-up travel times a bit, I'd prefer x0. I know you can't make people pay for performance improvements (I think. Fix Late Game Lag. Steps to reproduce the issue. ii. Just make sure that you have as few free jobs as possible. #7. Mods make lag worse but base game as had tons of lag and people complain about base game lag. Those last 3 are the most important settings. I don't have great hardware with a I7-4790K,. Stellaris will delete the commands everytime you exit and you must put the commands in the console when starting Stellaris. MrHappyFeet87 • Hive Mind • 10 days ago. Its about pops (not just yours, all the pops in the galaxy). As a result, the number of. That's why there's late-game lag. e. not talking about FPS here, thats fine, im talking about massive, appauling game engine lag. 5 seconds for the loop executions, then it'll run smooth for another . . A major task for the late game is to prepare for the end-game crisis. 2 - 2. No fix I am afraid unless you are a gestalt. Hopefully Paradox will require all mods to be distributed zipped at some point. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). The control panel pops up soon as the game loads, do NOT close it because many settings can only be changed right at game start. If your empires tend to have many different species in them, synthetic ascension will help reduce some lag. Kill them all, to free your cpu. This is caused by high pop counts, among other things. There are some mods that help with the lag, but those mess up the already messed up AI. I'm trying to figure out what mods I have that is causing so much lag and I believe I've narrowed it down to one or all of these: Gigastructural Engineering. The fact is that Stellaris's engine isn't the best. i resume the game, and within 15 days it freezes. Sunburnt_Hobo • 2 yr. however the start was always decently smooth. Jump to latest Follow Reply. Mid-game Start Year: 2225 (to end the game before the lag from pop numbers) End-game Start Year: 2250 (to end the game before the lag from pop numbers) Hyperlane density: x1 (to speed-up travel times a bit, I'd prefer x0. Memory Leak? In my latest game everything slowed down to a crawl about 120 years in. This was done with genetic ascension and adding Fertile onto my species that has Budding. I also hope that theyre adding more. Very excited for the 2. Now I only play max 400 system maps, but even on 400 stars I get lag very late endgame both for modded and unmodded games. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. My Ryzen 2700X is barely at 60-70% on main core, and the remaining 7-cores are sleeping at around 30%. Also had's mod won't reduce unemployment in end-game, which itself can lag up the game some, no matter what. So the gameplay loop would be: Play game normally Released in 2016, Stellaris is relatively old, so most modern systems can handle it – but being able to “run” a game doesn’t mean you can’t aim at smoother performance. Forum Rules | AARland Rules | Sync Your Account with Steam | File a Support Ticket Tech Support: HoI IV | CK III | EU IV | Stellaris | Imperator Bug Reports: HoI IV | CK III | EU IV | Stellaris | Imperator (Never quote or otherwise publicly respond to moderation posts. Try playing Factorio if you want to try playing an optimized game. Aren117 Aug 29, 2019 @ 12:23pm So you made a mod that rips out 99% of the fun in the game. Plain and simple, game used to run smoothly. My favorite is watching fully formed citadels just spring magically to life in AI space. This is caused by high pop counts, among other things. 3. I find limiting the mods I use helps. straga27. Late game performance tips that work. Population is what causes game lag with how many calculations that run around them. Some mods can help like my mod prevent ai from spamming habitats various other performance mods. crgzeroActually I have never experienced end-game lag, although I was in end-game situations multiple times. Lag comes from a number of sources; some of them can be alleviated with mods and others can't. I thought it was just the planets having higher quality graphics or something - hence, more GPU power needed. ago. been sat on the game for 3 days straight and it's gone 30 years. 7 update, but when I loaded a late-game 2. 3. Fix. Even if you play on highest difficulty possible, lategame AI is still incredibly weak. The primary factor in late-game lag is the total number of pops and the number of different species and sub-species in the galaxy that the game has to run calculations for each month. Measures to reduce the lag can be to turn off xeno compatibility which will reduce the variety of. The game doesn't look too bad even on low, honestly. Mid-game, the timer starts to slow down, but by late game, even on fastest speed, the time will be a day a second max, versus five days a. 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. grinch12345 • 3 yr. As an exemple, played Mirror's Edge recently and the V-sync lag was unbearable (for me). the games #1 reason for lag is the internal ai trying to calculate stuff for pops and if you have, say for example, 4k pops. , and factions the galaxy got the better performance gets. There is a bit less lag now, but this is Stellaris we are talking about, of course there is. Lag comes from a number of sources; some of them can be alleviated with mods and others can't. This also makes housing buildings and clerks a little more important/powerful, too, in my experience. literally. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. This last game was played in the 2. I've been getting this bug where mid to late-game, selecting a science ship triggers a huge lag spike which only goes away once you deselect the science ship. I deliberately turn it off because while fun causes huge lag in the hands of a player and only a bit less in the hands of the AI. Part of the equation really is that Stellaris is pretty CPU hungry and probably always will be. Stellaris is not a static game; it is ever-evolving, and every DLC release adds more complexity. it's a coding problem. Almost all the galaxy is colonized and lots of stuff is happening. 3. No one's CPU is. In one save, in a medium sized galaxy, I can control 10 million fleet power fleets with no issues. Friggin_Grease • 1 yr. which show the pop's reaction to transitions between some states. Maybe not late game lag, but a feature to extend endgame time Lel. The game actually calls it that specifically. This also makes housing buildings and clerks a little more important/powerful, too, in my experience. If you have struggled through the pain, you will know this all to well. You have probably noticed that a ingame day passes much slower than it did when you first started the save. I think the issue is due to whatever information the game keeps sending to Paradox that causes this. Subscribe. e.